Educational Alternate Reality Game – Trial Run Results
(This is the next post in my description of the Finding Identity alternate reality game.)
The game concludes with a final email to all the players from John Takahashi, Jr. :
Congratulations! You have made it through the war. The Takahashi family members are now planning their futures living once again in a public environment.
Having successfully navigated your way through the wartime period, you now bid the Takahashi family a fond farewell and head off to a new future.
Here is what happens next: http://www.goforbroke.org/learning/arg/scenarios_finale.asp
Take care, John Takahashi, Jr.
TRIAL RUN RESULTS
In a trial run of the game, the 16 players that participated were all highly engaged by the puzzles and collaborative tasks. All together, they posted 2,500 messages to each other in the game’s discussion board in a one-month duration.
Pre-game and post-game surveys were administered to all of the trial participants. Although a small sample size (n=16), the data showed that there was significant learning about the Japanese American segregated military units and also about the use of primary source historical information in research.
In addition to the learning, the participants commented that they had FUN during the game. One participant remarked,
It was a lot of work in a small amount of time and it felt like the deadlines came up quickly. But to me that was okay because it didn’t give us too long to become bored with anything. I actually liked the pacing and we were able to get everything completed on time. I also liked the fact that we were learning something meaningful while we were playing both historically and technologically. I thought the game was well thought out in content and allowed the players to push the boundaries of creativity.
My next post will provide some thoughts about the challenges in designing an educational alternate reality game.